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Install ShaderGlass on Windows 11 and 10

A practical Windows-first setup workflow for ShaderGlass, from graphics requirements to the first CRT preset.

1. Check requirements

Use Win + R, type winver, and confirm your Windows build. On Windows, run dxdiag to review display information and DirectX capabilities. ShaderGlass needs a DirectX 11-capable GPU.

2. Get the application

Choose a supported release. Extract the package if it is provided as a ZIP file. Keep the program directory intact so that bundled shader resources remain available.

3. Test with a desktop window

Open ShaderGlass and apply a basic scanline or CRT effect over a window before testing fullscreen games. This isolates capture issues and makes troubleshooting easier.

4. Save a preset

When the chosen shader looks right, save the configuration as a reusable profile. Profiles let you switch between emulator, video and desktop effects more quickly.

Frequently asked questions

Does ShaderGlass require a powerful GPU?

A DirectX 11-capable GPU is required. Performance depends on the shader and output resolution.

Why might the overlay not work?

Windows build, graphics driver, app capture method and exclusive fullscreen mode can affect compatibility.

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